General rules and restrictions
- Warhammer 40K 10th Edition, 2025 Chapter Approved GT Pack
- Most recent WTC FAQ
- Without Battle Ready
- Soft WYSIWYG
- Proxies are not allowed unless approved by TO
- BCP software will be used for registration, list submission and tournament flow
Roster Composition
- Point costs should follow the most recent Munitorum Field Manual
- Forgeworld units are allowed
- Units of Legend may not be used
- List should be uploaded to BCP as a text export from GW app
- The following header should be added and filled-in manually:
Playing in the Tournament
Matchups
Having identified matchups and tables all players should follow pregame action sequence below:
- Muster forces: Go over your army list with your opponent;
- Mission briefing: confirm Primary Mission, Mission Rule and Deployment in use;
- Players check terrain preset and set up objective markers on the battlefield;
- Players agree which battlefield edge is the Attacker’s and which is the Defender’s. The players then roll off and the winner distributes the Attacker and the Defender roles - this will determine which player uses which deployment zone in the coming battle;
- Select Secondary Missions;
- Declare Battle Formations;
- Setup and start your clock; (optional)
- Deploy Armies. Players alternate setting up their available units one at a time, starting with the Defender. If one player finishes deploying all their units, their opponent then deploys the remainder of their units;
- Determine First Turn;
- Resolve pre-battle rules and abilities. Players alternate resolving any pre-battle abilities units from their armies have, starting with the player who will take the first turn;
- Begin the Battle.
Game Result
To determine Game Result each player counts their Victory Points, subtracts their opponent’s Victory Points and consults the table below. Victory Points and Battle Points scores are reported as a game result in BCP.
| Score difference Victory Points (VP) | Game result Battle Points (BP) |
|---|---|
| 0 - 5 | 10 - 10 |
| 6 - 10 | 11 - 9 |
| 11 - 15 | 12 - 8 |
| 16 - 20 | 13 - 7 |
| 21 - 25 | 14 - 6 |
| 26 - 30 | 15 - 5 |
| 31 - 35 | 16 - 4 |
| 36 - 40 | 17 - 3 |
| 41 - 45 | 18 - 2 |
| 46 - 50 | 19 - 1 |
| 51+ | 20 - 0 |
Rulesets
- Tournament follows Warhammer 40k 10th edition Matched Play rules
- All FAQs from GW published before the Rule Freeze will be in use
- WTC FAQs published before the Rule Freeze will be in use
- WTC rules and FAQs are available here:
- WTC Latest Rules
Rules issues troubleshooting guidelines follow this order of precedence: WTC Clarifications > English GW Official FAQs > App with the latest version prior to the rules deadline > English Codex/Index > English Main Rulebook Judge’s ruling is always final. Players are required to proceed with the game according to the ruling provided. Any further claims may be reviewed after the round’s end or after the tournament but game / round / tournament scoring will not be changed retrospectively.
Clocks
Chess clocks must be used - any disputes related to game time must be consulted with TO immediately! Pausing the clock is not allowed. No one other than the players themselves or the judge can interact with the clock.
Round time is organized as follows:
- Teams have up to 30 minutes to go through Match Up process;
- Players have up to 15 minutes to go through steps 1 - 6 of the pregame action sequence;
- Players have up to 3 hours to complete the game and submit Game Result.
- When setting up a clock each player is allocated an equal part of remaining round time - typically 1 hour 30 mins. This time is for deployment and until the game completion. Do not forget to submit the Game Result!
Painting
To put it simply, a painted model has appropriate colors applied to every part of the model and has it’s base painted and based. Please refer to this article for more details: GW Battle Ready


In the tournament with Battle Ready criteria you only get Battle Ready points only if you fully comply with the criteria presented above. In the tournament without Battle Ready criteria you get Battle Ready points regardless.
Penalties
We’d be happy to skip this section since we expect everyone to well-behave and respect each other but there’s a reason for each of the penalties below however negligible it may sound at first glance. The warnings are cumulative which means as soon as you get one, the next offence will be penalized.
General unsportsmanlike behaviour (shouting, swearing, throwing dice, etc.):
- Warning on first offence
- Penalty - 10 VP in the current/last game
Messing with army rules or creatively bypassing rules or unintentional cheating:
- Warning on first offence
- Penalty - 10 VP in the current/last game
Cheating:
- Game Result reset to 0 - 20 lose for the offender on first offence
- Elimination from the tournament
Disputes with a judge:
- Penalty - 10 VP on first offence
- Penalty - 50 VP in the current/last game
Failure to setup terrain for the next round after the game
- Warning on first offence
- Penalty - 10 VP in the next game
Failure to comply with WYSIWYG and/or alternative, conversions and kitbashed models section requirements:
- Warning on first offence, the offending models are removed from the game
- Penalty - 50 VP in the current/last game, the offending models are removed from the game
Hasty dice rolling (rolling and removing dice quickly before the opponent can verify the result):
- Warning on first offence
- Penalty - 5 VP in the current game
Failure to submit list on time, failure to comply with list formatting guideline or invalid list
- Warning on first offence
- Penalty - 5 VP for each game on multiple offences
The referee team reserves the right to impose additional penalties for the cases not mentioned above as well as address individual cases on a grand scale outside of the tournament